This club is aimed at allowing children to explore their areas of passion, working to research, design and create a product that showcases their expertise and develops their skills and knowledge. The concept grew from ’20Time’ where large organisations allowed their employees to spend 20% of their working week, working on a project of their own choosing. 3M (a company most recognised for tape) started it in the 1950’s with their 15% Project. The result? Post-its and masking tape. Google asks its employees to spend 20% of their time at Google working on a pet project…a project that their job description doesn’t cover. As a result of the 20% Project at Google, we now have Gmail, AdSense, Google News, and the Google Teacher Academy. The practice allows innovative ideas and projects to flourish and/or fail without the constraints of the classroom curriculum. Run as a co-curricular club, to date some students have written books on pollution, built bird tables and treasure chests , developed websites through their love of coding, developed and designed a trading card game about mythical creatures and built a motor engine.